Comments (3)
In some low-level libraries like Boost.Beast the user is responsible for synchronizing reads and writes.
For a single streaming RPC you can only have one outstanding read/write at a time. But of course, you can have multiple clients, each doing their RPC and won't need to sync reads/writes between all clients.
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Hi, thanks for considering this library :).
- Correct, without timeout this would consume 100% CPU. In
agrpc::run
I therefore use a backoff policy going from the default of 250ms down to 0ms depending on most recent activity on either context. If a context has just processed them work in their poll call -> reduce timeout to 0ms, if not -> gradually increase back to 250ms. I am personally not a big fan of this API either, but users seem to like the convenience of running io_context and GrpcContext on the same thread (and thereby avoiding any need for synchronization). I feel that it needs more real-world testing though. I have some performance numbers for unary rpcs in the [README].(https://github.com/Tradias/asio-grpc#performance) (look forcpp_asio_grpc_io_context_coro
). - Yes you can, otherwise it wouldn't be an asynchronous API, right? 😁
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Thanks
Yes you can, otherwise it wouldn't be an asynchronous API, right?
In some low-level libraries like Boost.Beast the user is responsible for synchronizing reads and writes.
from asio-grpc.
Related Issues (20)
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