Comments (2)
Buffers should not run out if hardware is fast enough to process incoming audio data.
Which version of BirdNET-Go are you using, and on which hardware?
How many audio sources do you have?
If your hardware is limited in performance you can reduce time it takes to process audio by lowering BirdNET overlap setting, good values to try are 0.5 and 0. This reduces detection accuracy slightly.
from birdnet-go.
Just the one audio source and I have installed birdnet yesterday (so latest version). I am running on a docker install on alpine Linux proxmox vm on a Nuc equivalent. Physical hardware should not be the problem, but maybe somewhere in the many layers a limit is introduced? I am using an rtsp stream.
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