Comments (2)
Yeah. If we allow tiles to have z
positions, like Entities..
Also, we should have two types of pipe, those that scroll the screen in one space and those that go underground.
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It's also worth turning pipes into entities with variable height
s - we shouldn't be using tiles for what is really a multi-tile object.
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Related Issues (20)
- Add death state HOT 4
- World Map HOT 14
- Uglify removes `debugger`
- Add lint check for line length HOT 2
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- Jumping through solidTop blocks is jittery HOT 2
- Entities don't move HOT 9
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- Add invisible block HOT 2
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- Can't build HOT 9
- Level editor? HOT 11
- Moving up on world map causes airpunch event
- entityUpdate should be renamed to updateEntities
- WASD controls HOT 1
- Level saving HOT 13
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