Comments (2)
Currently TouchScript only recognizes touch interaction with GameObject in the scene with colliders on them.
Since GuiTextures are not really objects and don't have colliders they can't be used in touch/gesture detection logic.
But you can make empty colliders and place them right where GUITextures are so it would look like you are touching the textures but all the gestures are actually on these empty colliders.
from touchscript.
Thanks for your help :) Yeah. that's what I have done as a workaround last weekend but good to know that there is no other way :)
from touchscript.
Related Issues (20)
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from touchscript.