Comments (4)
I think Unity just doesn't send touch events to web player.
There was a discussion lately where a js -> tuio bridge was suggested: https://github.com/InteractiveLab/TouchScript/issues/38
from touchscript.
I proposed the tuio bridge for a mac user. As far as i know, you need to use a tuio capable screen if you want to do multitouch on osx.
If you are on windows, it might be possible to capture the "native" touch events from the browser (in firefox and IE at least), and send them to touchscript via the javascript to unity interface.
from touchscript.
But one thing is strange: In my own program, scale gesture works in Browser, but I don't see the touch debugger points. So it seems that there's no basic problem with browser and touchscript.
from touchscript.
sorry, if this is obvious, but are you sure it's not the browser that is reacting to the touch events and scaling the whole page independently of touchscript and unity?
Do the debugger points appear if you compile the project for desktop?
from touchscript.
Related Issues (20)
- Camera Control
- Initial touch down on UI Slider sets Slider.value to 0 HOT 1
- Scaling an object
- Tap Gesture Not Working on WebGL (mobile only)
- Update Old Hyperlinks in `Gestures` Wiki article
- Pointers not being removed/cancelled using TUIO input HOT 5
- Triggering overlapping colliders at the same time with one click?
- Pointer.GetOverData(false) return Wrong Target
- Unity Crashes when i click on the TouchManager prefab
- Touch Detection on Multi Display Window Application HOT 1
- I can't touch on surface pro 7
- TouchScript multiple displays with tuio HOT 2
- Transforming an object without the need to touch it beforehand HOT 1
- How to receive only the raw touches that land within an object? HOT 1
- out of virtual finger IDs
- TUIO Input extra poitner issues HOT 1
- Mac osx touchpad support
- The order of the layers
- Touch duplication HOT 2
- Rotation and Scaling not working in Windows build.
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from touchscript.