Comments (3)
Yes, I have plans to look into it.
from touchscript.
2d support is in beta mode in develop branch.
Please clone it and test if everything works fine.
There's new CameraLayer2D which detects touch points over Collider2D objects.
from touchscript.
Thanks! Ill give this a go when i get the chance.
from touchscript.
Related Issues (20)
- TouchScript does not work with IL2CPP HOT 1
- TapGesture.Tapped not working in Android
- Camera Control
- Initial touch down on UI Slider sets Slider.value to 0 HOT 1
- Scaling an object
- Tap Gesture Not Working on WebGL (mobile only)
- Update Old Hyperlinks in `Gestures` Wiki article
- Pointers not being removed/cancelled using TUIO input HOT 5
- Triggering overlapping colliders at the same time with one click?
- Pointer.GetOverData(false) return Wrong Target
- Unity Crashes when i click on the TouchManager prefab
- Touch Detection on Multi Display Window Application HOT 1
- I can't touch on surface pro 7
- TouchScript multiple displays with tuio HOT 2
- Transforming an object without the need to touch it beforehand HOT 1
- How to receive only the raw touches that land within an object? HOT 1
- out of virtual finger IDs
- TUIO Input extra poitner issues HOT 1
- Mac osx touchpad support
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from touchscript.