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valyard avatar valyard commented on July 19, 2024

A hit point can have only one target, so the first Transform it hits is set to its Target. To make several objects work with same touch points you need to put them in hierarchy. For example a container object with boxes as children. If a gesture is attached to the container and flagged that it can work in parallel with gestures on boxes they will work together. To make them work in parallel you must add one to another's WillRecognizeWith array.

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t3db0t avatar t3db0t commented on July 19, 2024

Is there no way to use Raycast filters with the default TouchScript gestures?

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valyard avatar valyard commented on July 19, 2024

You can have different camera layers with raycast masks. But I think this is now what you are trying to do.

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t3db0t avatar t3db0t commented on July 19, 2024

I just want to be able to make certain layers not respond at all to TouchScript gestures.

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valyard avatar valyard commented on July 19, 2024

This is not how it works. Layers "add" touches to the system which are later used by gestures. You can't directly control layers from gestures. But you could duplicate CameraLayers's code and add your own logic which can test if specific gestures are on a target object.

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