Comments (6)
Hi, do you know of a workaround for this? For example, is there a way to reset the ActiveTouches list?
from touchscript.
Have you experienced this behavior too?
Because I'm not sure if it's a global problem or just a problem with MouseInput.
And I try not to work in low FPS condition (8
from touchscript.
Yeah this has been occurring in my app fairly regularly even at 60 fps. I have both Wint7TouchInput and MouseInput active at the same time. Without MouseInput I cant reproduce it so seems like there is something going on there.
from touchscript.
AFAIK all touch-enabled apps send the first touch as mouse click.
Have you tried testing with disabled MouseInput?
from touchscript.
Yeah it works fine with MouseInput disabled.. except that I can't use the mouse :).
I posted on the unity support thread under user name bgr about using touch and mouse at the same time. I found that windows will generate the first touch as a mouse click as you said. With both Inputs enabled, the touch will show as two separate entries in ActiveTouches, but they will always be offset by exactly (1,0) which is interesting.
from touchscript.
Fixed in develop branch.
from touchscript.
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