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Riimu avatar Riimu commented on May 5, 2024 1

Probably related to this issue, I noticed that a corner belt directly following an extractor puts more items in the belt than a straight belt following an extractor.

With Tier IV belt and extractors, I'm getting (according to statistics):

  • 588/m items, if there is a straight belt after the extractor
  • 708/m items, if there is a corner belt after the extractor

Just a pure guess, but perhaps there is some kind of issue with corner belt travel distance. E.g. if an item exits into a corner, it's puts it further towards the end of the section than if it exits to a straight belt (therefore, it can put items faster on the belt, because the item moves quicker away from the section).

(Playing the Steam version, if that is relevant)

Edit: Here's a screenshot that illustrates the issue, notice that the density of the items on the belt is different depending on whether the items exited to a corner from a extractor/joiner (look at the red highlighter belts):

density

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tobspr avatar tobspr commented on May 5, 2024 1

So, this is an issue I can not fix, since either the game will run too slow or you get precision issues.
I just added a new 500hz high precision mode though, so you have the choice what you prefer

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tobspr avatar tobspr commented on May 5, 2024

Can you reproduce it on the latest version? (1.1.5) There was a bug regarding this

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mvolfik avatar mvolfik commented on May 5, 2024

Yes, I still do (tested now on the online version in Chromium).

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mvolfik avatar mvolfik commented on May 5, 2024

Hmm, I did some more testing and the issue seems to be related to "corner" belt directly next to a splitter/merger
Screenshot from 2020-06-03 14-50-56
In the above picture, the left storage contents noticeably increases over time, while the right stays on the same value.

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mvolfik avatar mvolfik commented on May 5, 2024

savegame-f3ba4790809a8a890bd073c42c02236c1abc46f8.zip
(zipped because github otherwise doesn't allow uploading)

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tobspr avatar tobspr commented on May 5, 2024

It seems to be a tick-rate issue, are you running on low fps? It works much better with a simulation target of 165 hz

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mvolfik avatar mvolfik commented on May 5, 2024

Yeah, that's definitely possible, I'm on quite old laptop just with increased RAM.
I'm running on:
Tickrate: 30-45
FPS: 40-50
Tick Duration: 11-13 ms

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mvolfik avatar mvolfik commented on May 5, 2024

But apart from the visual gaps, the merger--> corner belt is definitely broken, the left storage is now at 730 items, the right one still at 25

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tobspr avatar tobspr commented on May 5, 2024

Yeah thats the issue then :) The game sacrifices some precision to make sure you get better FPS at some point, I guess I could add a "high precision" mode to make it always simulate at full precision but then you'd have much lower fps :)

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tobspr avatar tobspr commented on May 5, 2024

But apart from the visual gaps, the merger--> corner belt is definitely broken, the left storage is now at 730 items, the right one still at 25

I'll check - Is this with re-importing your savegame to the latest version? Since this smells like the bug which was fixed

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mvolfik avatar mvolfik commented on May 5, 2024

Yes, it was the same base, just loaded in the new version (I didn't import it manually, I just left the base yesterday and continued today)

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tobspr avatar tobspr commented on May 5, 2024

I'll have to take a closer look

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