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Tim Zither's Projects

aeneas icon aeneas

aeneas is a Python/C library and a set of tools to automagically synchronize audio and text (aka forced alignment)

alacritty icon alacritty

A cross-platform, OpenGL terminal emulator.

crispy-doom icon crispy-doom

Crispy Doom is a limit-removing enhanced-resolution Doom source port based on Chocolate Doom.

cuberite icon cuberite

A lightweight, fast and extensible game server for Minecraft

doukutsu-rs icon doukutsu-rs

A faithful and open-source remake of Cave Story engine written in Rust

ericw-tools icon ericw-tools

Quake/Hexen 2 Map compiling tools - branch of http://disenchant.net/utils

freedoom icon freedoom

Freedoom is an entirely free software game based on the Doom engine.

gzdoom icon gzdoom

GZDoom is a feature centric port for all Doom engine games, based on ZDoom, adding an OpenGL renderer and powerful scripting capabilities

libresprite icon libresprite

Animated sprite editor & pixel art tool -- Fork of the last GPLv2 commit of Aseprite

lua2c icon lua2c

convert Lua source code into an equivalent C source code written in terms of Lua C API calls

openemu icon openemu

🕹 Retro video game emulation for macOS

retroarch icon retroarch

Cross-platform, sophisticated frontend for the libretro API. Licensed GPLv3.

stm32doom icon stm32doom

Chocolate Doom port to STM32F429 evaluation board

ultimatedoombuilder icon ultimatedoombuilder

Comprehensive map editor for Doom, Heretic, Hexen and Strife based games. Works best for ZDoom-family ports while also supporting classic engines. Based on GZDoomBuilder by MaxED & Doom Builder 2 by CodeImp (see — http://doombuilder.com)

vkquake icon vkquake

Vulkan Quake port based on QuakeSpasm

wasm4 icon wasm4

Build retro games using WebAssembly for a fantasy console.

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