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TimoBolkart avatar TimoBolkart commented on May 20, 2024

May I ask what you intend to do with the landmarks extracted from a VOCA mesh? VOCA outputs meshes in FLAME topology which provides a much denser correspondence than just 51 / 68 landmarks.

However, if you are still interested in the landmarks, just load the FLAME landmark embedding, the FLAME mesh output from VOCA, and call the function mesh_points_by_barycentric_coordinates in here. This returns you the 3D landmarks in that mesh.

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kuanxin avatar kuanxin commented on May 20, 2024

@TimoBolkart
I try to change the 68/51 landmarks of the obj face model in unity3d to achieve the animation effect that the face model is talking. I am not sure is the correct way...

Thanks for your reply! It's very helpful.

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kuanxin avatar kuanxin commented on May 20, 2024

@TimoBolkart
For example, I have a 3D face model generated by DECA, how to use VOCA to make this face model lip-sync in Blender or unity3d?

Thank you

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airfri avatar airfri commented on May 20, 2024

@TimoBolkart
May I ask how to calculate the two formal parameters mesh_vertsand mesh_facesof the function mesh_points_by_barycentric_coordinates from VOCA flame mesh output?

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Hello-hubKing avatar Hello-hubKing commented on May 20, 2024

@TimoBolkart For example, I have a 3D face model generated by DECA, how to use VOCA to make this face model lip-sync in Blender or unity3d?

Thank you
I have same issue, do you resolve it?

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