Comments (5)
May I ask what you intend to do with the landmarks extracted from a VOCA mesh? VOCA outputs meshes in FLAME topology which provides a much denser correspondence than just 51 / 68 landmarks.
However, if you are still interested in the landmarks, just load the FLAME landmark embedding, the FLAME mesh output from VOCA, and call the function mesh_points_by_barycentric_coordinates
in here. This returns you the 3D landmarks in that mesh.
from tf_flame.
@TimoBolkart
I try to change the 68/51 landmarks of the obj face model in unity3d to achieve the animation effect that the face model is talking. I am not sure is the correct way...
Thanks for your reply! It's very helpful.
from tf_flame.
@TimoBolkart
For example, I have a 3D face model generated by DECA, how to use VOCA to make this face model lip-sync in Blender or unity3d?
Thank you
from tf_flame.
@TimoBolkart
May I ask how to calculate the two formal parameters mesh_verts
and mesh_faces
of the function mesh_points_by_barycentric_coordinates
from VOCA flame mesh output?
from tf_flame.
@TimoBolkart For example, I have a 3D face model generated by DECA, how to use VOCA to make this face model lip-sync in Blender or unity3d?
Thank you
I have same issue, do you resolve it?
from tf_flame.
Related Issues (20)
- AlbedoMM Clipping Textures HOT 11
- About tf2.3.1
- Unlabelled mask region in Flame. HOT 1
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- Help with projection Matrix
- ImportError: cannot import name 'plyutils' HOT 2
- windows HOT 3
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- imgHQ00088_lmks.npy HOT 3
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