Comments (1)
If it makes it any easier to implement, input display does not have to be drawn
on
screen. It could be put in the title bar, in the status bar (there currently is
no
status bar), or in a separate window.
It's also OK if the button symbols in the displayed input do not correspond
exactly
to the names in the "map game inputs" dialog.
Original comment by [email protected]
on 4 Nov 2009 at 2:39
from fbarr.
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from fbarr.