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Guillaume HEIN's Projects

42sh icon 42sh

Basic shell that handles pipes, redirections, var, history, builtins, &&, || and so on. It is inspired by TCSH.

arcade icon arcade

๐Ÿ•น Arcade machine that emulates games. You can change the graphics library directly in game by the press of a button. You can switch between SFML, Ncurses and SDL2.

ftrace icon ftrace

๐Ÿพ Improved version of strace, it can list every syscall and function call of a running process.

gomelan icon gomelan

๐Ÿš€ Introducing GoMelan, a powerful typed language inspired by Rust, designed for complex scripting with functions, recursion, loops, internal functions, advanced types, and more. ๐Ÿฆ€๐Ÿ” Explore quick-to-understand syntax with syntactic sugar, making code development a breeze.

nanotekspice icon nanotekspice

๐Ÿ”Œ Simulation of logic gates and circuits. In this project architecture is important as the more modural it is, the easier it gets.

raytracer icon raytracer

๐Ÿ’ก Raytracer that generates images of a scene (cfg file) by simulating light boucing on the geometry. It handles basic shape like triangle, spheres but also complexe shape via .obj files.

rlimgui icon rlimgui

A Raylib integration with DearImGui

rtype icon rtype

๐ŸŽฎ Dive into RType Engine, a simple C++ game engine. Featuring a scene editor, console logging, and asset importing. Also contains a game client and server. ๐Ÿ› ๏ธ๐ŸŒŒ

theplazza icon theplazza

๐Ÿ• Simulation of a pizzeria with cooks (threads) and kitchens (process). The kitchen should communicate with a process called the reception via IPC.

whanos icon whanos

๐Ÿš€ Seamless deployment platform. Automate the deployment of applications with a single command. Integrates with Docker, Jenkins, Ansible, and Kubernetes to create a robust CI/CD pipeline adaptable to various languages and infrastructures. Designed for efficiency and scalability.

zappy icon zappy

๐ŸŒŽ This project consists of three main components: a server, an artificial intelligence (AI) client, and a graphical user interface (GUI). The server generates the world for the inhabitants, the AI client controls the actions of the inhabitants, and the GUI provides a visual representation of the world.

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