Comments (1)
Fixed via heavy patching in ff968ce;
Test the following:
Does not address in making all of these objects able to be deserialized, but at least provides some information, or stubbed data, rather than breaking the tools.
Viewing a render target's texture is still not doable (#4)
from three-devtools.
Related Issues (20)
- Downloading objects/scenes HOT 1
- Key value view not displaying some types in some cases
- CSP breaks injection HOT 1
- InstancedBufferGeometry's parameter view is an object view, not geometry view
- Material's blend properties are not serialized
- Material's stencil properties are unhandled
- `esc` does not open/close the secondary console/tools panel HOT 3
- Support probe-based lighting
- WebGLInfo display is inaccurate for effects pass
- "waiting for scene" prompt should mention that it requires three.js 106+
- Support debugging controllers and camera?
- Implement with three-devtools HOT 1
- Explain how to use the extension in the README file HOT 2
- Feature Request: Add Show/Hide Icon to control Visible.
- Bump Map > Scale and Map Property Tabs Broken
- Selecting items in the hierarchy view deletes objects from scene
- Chrome endless loading HOT 8
- Has been marked unsafe by the Chrome Web Store. HOT 6
- View Shadercode? Preview Textures?
- Loaded glb model disappears on changing position
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from three-devtools.