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Issue with Argo + Carthage about argo HOT 5 CLOSED

czeluff avatar czeluff commented on May 24, 2024
Issue with Argo + Carthage

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Comments (5)

gfontenot avatar gfontenot commented on May 24, 2024

You definitely need to add import Runes to User.swift. You probably also have to pin Argo to the 0.3.x series of releases in order to build with Xcode 6.1/Xcode 6.2. Argo 0.4.x is intended to be used with Swift 1.2 and Xcode 6.3.

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czeluff avatar czeluff commented on May 24, 2024

Looks as though my Runes.framework was built using Xcode 6.1's xcodebuild, not Xcode 6.3's, resulting in this weird issue with putting 'import Runes' at the top of my file.

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gfontenot avatar gfontenot commented on May 24, 2024

Cool, glad to hear you got it worked out. Once Xcode 6.3 and Swift 1.2 are released, this will all be much less confusing.

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mgrebenets avatar mgrebenets commented on May 24, 2024

Sorry to hop on closed issue, but I have very similar one, if not the same.

I'm building OS X (10.10) frameworks with CocoaPods Rome. All builds OK and I have Argo and Runes frameworks ready. Then I try to use them from a Swift script file and get this error when importing both

<unknown>:0: error: could not load framework 'Argo'
<unknown>:0: error: could not load framework 'Argo'
<unknown>:0: error: could not load framework 'Argo'

Exactly 3 times.

If I don't import Runes, then I get errors like, which is expected.

./test.swift:23:4: error: operator is not a known binary operator
                        <^> json <| ["headers", "Accept"]
                        ^

I'm using Xcode 6.4 which comes with swift 1.2 and using just pod 'Argo' without specifying any branch there.

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gfontenot avatar gfontenot commented on May 24, 2024

I have no idea how Rome works/expects you to work, so I'm not sure how much help I'll be. But my assumption is that because you're trying to use them in a script, you need to modify the framework search paths somehow. Using frameworks in a script isn't super straightforward.

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