Comments (2)
Arena border barriers are also constant they can be defined in scene files as well.
from thetawave.
It seems that at this point scene files aren't meant for/ aren't capable of handling entities at the complexity level needed. If this changes we will switch to scene files, otherwise we can store the data to define level backgrounds in .ron game data files.
Discussion:
https://github.com/thetawavegame/thetawave/blob/cdsupina/load_background_scene/src/main.rs
from thetawave.
Related Issues (20)
- Create a premade skippable tutorial level HOT 1
- Fade projectile despawn animations using a Bevy system
- Replace Options Config with CLI Parameters
- Suggestion: Make player ship that shoots straight forward.
- Update ReadME HOT 1
- Action controls remain locked for Players if Tutorial is skipped in single player
- Create Item Pool so that Items can only be spawned once per game
- Beta testing feedback
- Muliplayer using two controllers doesn't work HOT 2
- Projectile despawn animation seems to be tied to FPS HOT 1
- Boss Phase is Immediately Skipped
- error: cannot find attribute `argh` in this scope HOT 1
- Error startup HOT 8
- Steam Deck Build HOT 2
- Update Choose Character Menu
- Remove Exit Button from Main Menu for Arcade Build
- Bug with Border Gradient Appearing on Menu Screens after Restarting the game
- Game Over Screen
- Victory Screen
- Remove Outdated Instructions Screen HOT 1
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from thetawave.