Comments (12)
Hmmm there's actually one kinda balance problem when fixing this. Some maps have damaged buildings explicitly designed so that gla can't easily save his workers from early truck and dozer rushes, it makes a massive difference when it comes to taking map control.
Damn that's a good point.
But I imagine this to only affect 1 or 2 custom maps? So I think this issue is overruled "for the greater good".
One way to fix these maps would be to have the buildings have 1% start health instead, so you need to repair them to 25(?)% before you can put your workers (or anything else) inside. I think this is also a lot more intuitive. Losing your workers due to engine limitations sounds hella annoying to me.
from generalsgamepatch.
Original regular unit control:
- Enter structure cursor by default
- Force attack cursor by CTRL modifier
Original worker unit control:
- Repair structure cursor when structure is damaged
- Enter structure cursor when structure is undamaged
Disadvantage: Single worker control is dependent on structure damage level.
Redesigned worker unit control:
- Enter structure cursor by default
- Repair structure cursor when structure is damaged and by CTRL modifier
Advantage: Full worker control over both actions. Consistent with regular units.
from generalsgamepatch.
I think this is splitting hairs. You can also say that being able to repair the critically damaged Dozer in the damaged Factory in time is a big boost for China and USA.
from generalsgamepatch.
We could remove Repair Building
from the default cursor and add it as a commandset, then it can be activated by a press of a button or a hotkey, that way all other activities like garrison or self repair will be the default cursors
The only issue is i don't think we have enough commandset slots for that unless we add second pages to all worker units
And the downside of it you won't be able to repair a building without pressing a button or a hotkey
from generalsgamepatch.
@Battlefieldkille Good report, this is an annoying problem indeed.
Redesigned worker unit control:
1. Enter structure cursor by default 2. Repair structure cursor when structure is damaged and by CTRL modifier
Advantage: Full worker control over both actions. Consistent with regular units.
Sounds like a perfect solution without downsides, basically force-repair.
Would it be necessary to have a tooltip about this somewhere though?
from generalsgamepatch.
Redesigned worker unit control:
- Enter structure cursor by default
- Repair structure cursor when structure is damaged and by CTRL modifier
That is a better idea indeed if possible
from generalsgamepatch.
the biggest problem with this is when you have an entire group selected and this symbol blocks like all of the workers. The symbol at the very least should be completely disabled if more then one worker is selected, or dozer watever.
from generalsgamepatch.
the biggest problem with this is when you have an entire group selected and this symbol blocks like all of the workers. The symbol at the very least should be completely disabled if more then one worker is selected, or dozer watever.
Doesn't fully fix the problem though, because then you can't order a single dozer into the repair bay of a damaged war factory for example.
from generalsgamepatch.
Hmmm there's actually one kinda balance problem when fixing this. Some maps have damaged buildings explicitly designed so that gla can't easily save his workers from early truck and dozer rushes, it makes a massive difference when it comes to taking map control.
from generalsgamepatch.
Hmmm there's actually one kinda balance problem when fixing this. Some maps have damaged buildings explicitly designed so that gla can't easily save his workers from early truck and dozer rushes, it makes a massive difference when it comes to taking map control.
I don't like this mechanic, seems very faulty and unreliable way to balance a map, I'd rather have the fix applied and fix these faulty map designs instead. What are those maps btw?
from generalsgamepatch.
Hmmm there's actually one kinda balance problem when fixing this. Some maps have damaged buildings explicitly designed so that gla can't easily save his workers from early truck and dozer rushes, it makes a massive difference when it comes to taking map control.
Damn that's a good point.
But I imagine this to only affect 1 or 2 custom maps? So I think this issue is overruled "for the greater good".
One way to fix these maps would be to have the buildings have 1% start health instead, so you need to repair them to 25(?)% before you can put your workers (or anything else) inside. I think this is also a lot more intuitive. Losing your workers due to engine limitations sounds hella annoying to me.
It will make gla stronger though.
Last point is true, but at the same time also boosts gla again, because sending workers to repair garrison buildings is pretty much risk-free compared to sending dozers. This will give gla a much easier time garrison buildings with rpgs.
from generalsgamepatch.
I think this is splitting hairs.
It is, would love to have better functionality.
But any balance implication, including the one you just mentioned, needs to be considered.
from generalsgamepatch.
Related Issues (20)
- China Tank vs China Nuke balance HOT 5
- LaserUpdate particles do not play on frame 1
- UnderConstructionLoop event can start multiple instances on the same scaffold HOT 1
- China ECM Tank veterancy HOT 2
- Bug where worker from cc goes behind supply center before collecting HOT 6
- TNTStickyBomb is placed too far away from buildings and applies secondary damage most of the time HOT 17
- Some buildings disappear when damaged or garrisoned HOT 1
- Some buildings have unexpected large hit boxes
- Units can teleport into USA Chinook, Helicopter after drop off over impassable terrain
- gamereplays.org broken
- New Generals Power shortcut icon shows cool down timer for 1 frame after acquiring it
- Fire effects of Artillery Platform are misplaced HOT 1
- USA Pathfinder shoots at empty GLA Stinger Site HOT 1
- Unit movement destination is inaccurate HOT 1
- GLA Technical machine gun spawns large cloud hit effects vs infantry units HOT 1
- Make Unit Queues not Reserve Money Until they Start getting produced HOT 10
- Add subtitles for full motion videos HOT 2
- China Hacker and Lotus have vehicle hack ability, but do not share same button position
- GLA Saboteur ability button has no practical use HOT 4
- GLA Demo Trap scaffold cannot be clicked until GLA Worker gets close HOT 1
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