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ComplexRobot avatar ComplexRobot commented on May 28, 2024 1

Also, what was the error message regarding sharpen_amount? I haven't been able to reproduce that one. Thanks!

I don't think it was a bug. I think that was a misunderstanding on my part.

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ThereforeGames avatar ThereforeGames commented on May 28, 2024

Hi ComplexRobot,

Thank you for bringing this to my attention. The bypass_adaptive_hires parg has been fixed in Unprompted v10.1.3. Let me know if you have any questions. 🙂

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ComplexRobot avatar ComplexRobot commented on May 28, 2024

Hi ComplexRobot,

Thank you for bringing this to my attention. The bypass_adaptive_hires parg has been fixed in Unprompted v10.1.3. Let me know if you have any questions. 🙂

Thank you! It doesn't produce an error anymore, but I don't think the setting is working as intended. I have logging level set to debug and it says it's still changing the CFG dynamically. Also, I was experiencing an error message about sharpness, so I fixed it by using sharpen_amount=0. Therefore, I don't know if that is working as intended.

I'm going off of this from the manual:

Supports the bypass_adaptive_hires positional argument. By default, the shortcode will scale up some inference settings such as CFG scale and sharpness depending on the resolution of the init image. Include this argument to disable that behavior.

In the meantime, it seems I can use cfg_scale, denoising_strength and sharpen_amount manually to disable the behavior, but it makes the bypass_adaptive_hires argument pointless. 😅

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ThereforeGames avatar ThereforeGames commented on May 28, 2024

Ah, looks like it was broken in more ways than one. I just released another small patch for this - I think it's working correctly now. Let me know if it still gives you any trouble.

Also, what was the error message regarding sharpen_amount? I haven't been able to reproduce that one. Thanks!

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