Comments (4)
To build on this, on my server it either crashes the client or the entire server when connecting. Here is the log of the client when the server does not crash and only the client crashes:
from spiders-2.0.
Thanks! The crash you attached is unrelated, but I'll take a look at that too
from spiders-2.0.
Yeah I figured that out. After leaving the server overnight and running /kill @e[type=item]
I get the response that some 30K entities were removed, so that was causing the issue. Interestingly, it appears it resets dropped items when adding or removing this mod, which made it seem like it had fixed it
from spiders-2.0.
Turned out a broken machine was spitting out about 10 items per second. Add to that 24 hours and..
from spiders-2.0.
Related Issues (20)
- White spiders with BSL shader
- Weird buggy walking, not quite seem to know where the player is sort of movement. HOT 2
- [Crash Report] Whenever A Spider Is Spawned I Crash. HOT 1
- Spiders spawn during the day. Way too much.
- Skeletons super bugged. Skeletons spawn witn NoAI and cannot move/take most forms of damage. HOT 3
- Doesnt work with epic fight mod. HOT 3
- [1.12.2] Spider navigation issue with the Epic Siege mod HOT 2
- Not Compatible with Mo' Bends HOT 1
- Won't work with servers HOT 2
- Too many spiders & not affected by In Control HOT 1
- Lag spikes when trying to understand pathfinding
- Will it be updated?
- Crashing issue when starting 1.12 server
- Doesn't work with Epic fight
- [1.12.2 v1.0.3] "Keeping entity spiderstpo:better_spider that already exists with UUID"..
- aw man no 1.19 compatitability HOT 1
- Server crash (Minecraft v. 1.12.2) HOT 1
- [1.16.5] Hitbox of King spider changed HOT 1
- To many spiders spawing 1.12.2
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from spiders-2.0.