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theacodes avatar theacodes commented on June 15, 2024 1

from kicanvas.

mmalex avatar mmalex commented on June 15, 2024

(sorry I forgot to say - repros on chrome, firefox and safari mac, all up to date as of today.)
perhaps the fix will be as simple as setting - https://developer.mozilla.org/en-US/docs/Web/SVG/Attribute/fill-rule - to evenodd, rather than nonzero (the default)? but I havent looked at the code. oh it looks like you're tesselating to triangles. that makes the fix trickier. :(

from kicanvas.

mmalex avatar mmalex commented on June 15, 2024

understood! I went and looked after I left my comment and saw that you're tesselating the polygons yourself. awesome, but yeah, makes it tricker. I guess you need a good javascript tesselator with support for self intersecting polygons + odd/even rules? ironically old old gl used to have a one liner more or less to do this (GLUtessellator) but I dont think GLU made it into the webgl age :) however, I can vouch for this guy being amazing so its exciting that this exists: https://github.com/memononen/tess2.js/

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