Teodor Nikolov's Projects
(Original by Daniel Holden). A simple viewer for the .bvh animation file format written using raylib.
The minimal source code for adding and using a custom compute shader in Unreal Engine 4
Game Engines programming assignments.
This repository contains data pre-processing and visualization scripts used in GENEA Challenge 2022 and 2023. Check the repository's README.md file for instructions on how to use scripts yourself.
The whole source for our "Compass" software solution.
Disclaimer: Check the upstream repository for up-to-date information. This fork was spawned to make changes to HEMVIP that would be merged upstream. | Experiment framework based on webMUSHRA for comparing videos in a MUSHRA-like way
Houdini Engine Plugin for Unreal Engine.
A modified version of the Lighthouse 2 framework for real-time ray tracing, as part of the Advanced Graphics course at Utrecht University.
This repository contains code for procedurally generating mesa landscape features. The implementation is based on a (student?) paper, and was modified to make it more flexible and give finer control to the designer through a UI.
Repo for the Rust Autoplayer app (developed in 2016), which automates the process of in-game weapon selection, keyboard presses, and mouse clicks.
This fork hosts the version of the Audio2Gestures gesture model used in the WASP Summer School 2022 system. | Original description: This is the official implementation for IVA '19 paper "Analyzing Input and Output Representations for Speech-Driven Gesture Generation".
Stable Diffusion Docker image preconfigured for usage with AMD Radeon cards
Repo holding the information for a new advanced, fun and exciting game encapsulating the core of the good old "Tanks" games we have all seen and played.
Personal website
Repo for 3rd year, 2nd semester university project. It's all about a procedurally generating, chunk-based terrain with additional noise generation features - all in one package!
This repository hosts the complete system for visualizing gesturing avatars in the Norrköping Dome, as part of the WASP 2022 Summer School.
Repository containing code for the gesture generation part of the WASP Summer School 2023 student assignment.
Repo containing software developed for Unreal Engine for the WASP Summser School.
Fork of the majestic code that resulted from a pair-programming session during the WASP Summer School 2023.
A repo for a web application allowing the user to play around with visualizations using WebGL.
Welcome to my personal website!