Type: User
Company: Guangdong University of Technology
Bio: A student of Guangdong University of Technology, I'm glad to try something new, hoping to make contributions to the community :)
Location: Guangzhou, Guangdong ProVince, China
Blog: https://www.gdut.edu.cn/
telluluu's Projects
Learn Cpp Grammar and Pattern
现代DX11系列教程:使用Windows SDK(C++)开发Direct3D 11.x
Unity ECS Samples
Learn Unity and C#
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.
Piccolo (formerly Pilot) – mini game engine for games104
QG图形组2023 C++ 编程作业
QGStudioSummerLearning
:book: 书籍《Unity Shader入门精要》源代码
A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
A GUI client for Windows, support Xray core and v2fly core and others