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mlr's Issues

clip slots 7-16

perhaps running out of allocation room

time to assess clip length

When loading clips only stop track playback if a new clip is actually selected

For discussion and consideration.

Current behaviour is to immediately stop track playback when KEY2 is pressed, with no way to cancel and leave track playing (e.g. if KEY2 was mistakenly pressed).

Better behaviour would be to only stop track if KEY2 is pressed, then a valid audio file actually selected and successfully loaded into the relevant buffer.

Can not loop one "step"

A feature that was in the original mlr but not in the norns version is you can not loop one "step or button of the grid" in the original you would push down the desired button\step and the one right before it and it would loop one step. in the current version this makes a 2 step loop.

BUG : Audio mutes when pressing ALT + page1

I accidentally triggered this on a couple occasions.
The clips keep playing but no more audio comes out. It's frustrating because you have to restart the script to get the audio back on.

Patterns Overdub

New Feature suggestion:

Pattern Overdub Mode

  • First pattern recording sets pattern length (already the case).
  • Long press on a pre-existing pattern switches it to Overdub mode (flashing light?). Now you can take your time to input additional stuff.

That enhancement would give more control over pattern creation and broaden possibilities in a live performance context. It would also allow more precise gestures (because recording a pattern for 6 tracks at on once is a bit tricky for a non-cephalopod being).

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