Comments (3)
My first instinct is that it might be artifacts due to the bilinear filtering.
First thing to try is to turn off the smoothing and see if the artifacts disappear (it'll look blocky though). If that removes the artifacts, then you'll need to introduce padding between the glyphs when generating the font. This should correspond to the GlyphLeftOffset, GlyphTopOffset, GlyphWidthOffset and GlyphHeightOffset properties on the font.
As for video, no, there's no built-in video support unfortunately.
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Thanks for the reply. Removing smoothing made no difference. :(
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Another thing you might want to try is change the font texture size. I can't remember what the old version defaults it to, but I think it's quite small (probably 256x256). Try something like 2048x2048 for a font of that size.
Also, a good thing to do with diagnosing these things is to turn off all special effects (e.g. shadowing, outlining, etc..) so that we can determine whether or not it's the base font rendering code that's the problem, or if it's the usage of an effect.
And finally, if you haven't already, try v2.0 of Gorgon (it's in the master branch). Its font rendering is much better than the version you're using. I know you tried to get v3 working, but honestly I have no idea if it'll work with VB.Net as it uses the latest version of C# (7.3 I think), and requires Visual Studio 15.8.x and I don't know if VB.Net has kept up.
Unfortunately, I'm no longer set up to compile the code from the first version anymore. So I can't try a reproduction to dig into it.
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Related Issues (20)
- OnAssignDirtyItem(int, GorgonStreamOutBinding)': no suitable method found to override HOT 2
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- Error starting any of the examples HOT 4
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- Add a means in the editor exclude folders from packed files. HOT 1
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- Can not override WndProc function HOT 1
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