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HaithamSheshtawy avatar HaithamSheshtawy commented on June 25, 2024

Maybe the reason is one of two:

If you have an older installation on your phone(with a debug key), please uninstall it first. (You can't have the same app with two different signatures on your device)

Assuming you're keeping ADT up to date.
If you're building the release version of your application using Eclipse export, it will load Proguard settings from the file specified by the proguard.config property in project.properties.

If you are using ant release, it will load the Proguard settings from the file specified by the proguard.config property in ant.properties.

That being said, are you getting any kind of errors or warnings during your build? These are especially helpful when diagnosing Proguard since it's purpose is to remove classes and methods that it doesn't think are being used by your application.

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HaithamSheshtawy avatar HaithamSheshtawy commented on June 25, 2024

The key to fixing the build is looking at the build output messages, understanding what the warnings are about and addressing them, usually by fixing your dependencies or adding -dontwarn rules to your ProGuard config.

You can refer to https://medium.com/androiddevelopers/troubleshooting-proguard-issues-on-android-bce9de4f8a74

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mirland avatar mirland commented on June 25, 2024

You have problems in TAP-GLKIt android dependency, I think it's using reflection. You should define these rules in the sdk documentation, I think it's not a application issue.

If you run my sample application you will see a crash.
Thanks!

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mirland avatar mirland commented on June 25, 2024

Have you defined these rules? I think this shouldn't be closed until the library defines the rules Here you can see an example of one of the biggest library on android

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Haitham001 avatar Haitham001 commented on June 25, 2024

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mirland avatar mirland commented on June 25, 2024

this is not fixed, so it should be reopened, please test it. I added the solution in #21

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