Comments (3)
Great. I have something in the pipeline to improve building rendering at mid zoom levels - it won't be done immediately (I've prototyped the code in Ruby, just need to rewrite it in C++...) but should make a difference in situations like this.
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By default, the process
script drops smaller items at smaller zoom levels.
You can change this by removing the calls to SetMinZoomByArea()
in the parts of the script that deal with buildings (line 570 or so) and piers (line 500 or so).
from tilemaker.
Thanks for the info! With the following config:
ZRES11 = 0
ZRES12 = 0
ZRES13 = 0
all buildings seem to be visible at Zoom>13. However, the thin piers still won't appear until Zoom 14, which I can live with.
All in all, this seems to have resulted in a total size increase of ~7.5% for the whole .mbtiles
file.
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Related Issues (20)
- build problems HOT 1
- Planet generation issues on hardware-constrained machine HOT 5
- Tilemaker does not support maritime boundaries HOT 2
- Huge file for simple map. HOT 1
- Roundabouts missing if the first node reference is the same as the last one HOT 2
- Making Tiles With Zoom 15 Removes Place Names HOT 4
- terminate called after throwing an instance of 'boost::interprocess::interprocess_exception'
- CI is broken
- Support writing MultiPoint into vector tiles HOT 1
- Ocean and land area is missing HOT 13
- Possible issue with multipoint processing HOT 4
- How to avoid duplicate processing of OSM object
- Cross-Platform Inconsistency in Attribute Handling with Identical Configs on Ubuntu and macOS HOT 6
- mbtiles file bigger than bare folders? HOT 3
- no outcome after run make sudo make install on ubuntu HOT 2
- No housenumber
- Ocean Tiles Incomplete
- Keep OSM feature type in the final mbtiles file HOT 6
- Sea area is missing, not a blue color HOT 2
- When will the next version be released?
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