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systemed avatar systemed commented on August 15, 2024 1

Great. I have something in the pipeline to improve building rendering at mid zoom levels - it won't be done immediately (I've prototyped the code in Ruby, just need to rewrite it in C++...) but should make a difference in situations like this.

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systemed avatar systemed commented on August 15, 2024

By default, the process script drops smaller items at smaller zoom levels.

You can change this by removing the calls to SetMinZoomByArea() in the parts of the script that deal with buildings (line 570 or so) and piers (line 500 or so).

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heyman avatar heyman commented on August 15, 2024

Thanks for the info! With the following config:

ZRES11 = 0
ZRES12 = 0
ZRES13 = 0

all buildings seem to be visible at Zoom>13. However, the thin piers still won't appear until Zoom 14, which I can live with.

All in all, this seems to have resulted in a total size increase of ~7.5% for the whole .mbtiles file.

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