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alanjian85 avatar alanjian85 commented on May 28, 2024

I guess we could create a fork of quakembd in the sysprog21 organization, and use mechanisms like CMake's subdirectory or Makefile directly to automate the build process of the RV32 elf. even though it may add an external submodule dependency, it would be more convenient to review the source, instead of checking the git log and find the source repo's link.

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jserv avatar jserv commented on May 28, 2024

sysprog21/quake-embedded is now ready for testing. Please check git log for build instructions. It can be regarded the testbed for new SDL oriented system calls.

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jserv avatar jserv commented on May 28, 2024

smunaut/doom_riscv would be the next target to facilitate SDL oriented system call. Check its forks as well.

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jserv avatar jserv commented on May 28, 2024

commit 5d782b8 introduces a new system call, poll_event, which attempts to pop events from the internal event queue and returns input specific event information to the user code. The next step is to ensure both Quake and Doom can facilitate the new system call.

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alanjian85 avatar alanjian85 commented on May 28, 2024

I opened a pull request sysprog21/quake-embedded#1.

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alanjian85 avatar alanjian85 commented on May 28, 2024

We should have another system call to enable and disable the relative mouse mode. This system call should be used to sync with Quake, enable relative mode when the user is playing and disable it when the user opens the menu.

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jserv avatar jserv commented on May 28, 2024

I opened a pull request sysprog21/quake-embedded#1.

Great. Please send a pull request which updates Quake ELF executable file along with basic operation manual.

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