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pacman's Introduction

Summary

This version of the game Pacman was my final project submission for the Udacity C++ Nanodegree. It has most relevant features of the original game. The main source for the game rules was this. The four different ghost characters (Blinky, Pinky, Inky, Clyde) are included. Rendering is basic: all elements are squared blocks.

  • Pacman is yellow
  • Empty paths are black
  • Paths with food are dark yellow
  • Paths with powerups are orange
  • Walls are grey
  • The monsters are colored Red, Pink, Orange and Cyan

Operation is through the arrow keys on the keybard. There is one level and pacman has 3 lives to complete it. Careful, there is no break after losing a life.

Code structure

The code was based on a snakeGame example. The game loop of this example was kept intact.

  • the snake class was replaced by an Agent class, with derived classes Pacman and Monster
  • the monster class has derived classes Blinky, Pinky, Inky and Clyde
  • a fields class was added. This loads the map (level1.map) from the data folder. It is used by the Game,Agent and Renderer class

The code for the original repo was inspired by this StackOverflow post and set of responses.

Dependencies for Running Locally

pacman's People

Contributors

svennevs avatar swwelch avatar

Watchers

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