Comments (5)
This is a good idea. Has the game been breaking though? Make sure to download the latest master.
from edgequest.
To be honest, I think it would be better to have a feature where the game doesn't break at all
from edgequest.
That would be a very hard feature to implement :)
from edgequest.
Yep. I think instead of focusing on something to break the while loops, it's best to find where the problems are at so that they don't break to begin with. As far as I know, I haven't occurred errors like this before, but I don't doubt there are bugs.
from edgequest.
I'm closing this issue. If you can pinpoint the times when your game freezes, we can work on that if you create another issue.
from edgequest.
Related Issues (20)
- Make loading the config more rust-like HOT 1
- Fix common list-index-out-of-range crash HOT 1
- Get Nick up to speed HOT 5
- Discussion: Difference between Creature and Fighter HOT 2
- Refine Sound/Scent Mechanics HOT 8
- Dungeon Improvements HOT 6
- Config loading should be done through serde HOT 2
- Add screens to renderer
- Make proper changes to `Fighter` HOT 1
- Game should hold information about debug options HOT 2
- Core and Game should be merged HOT 1
- FOV and AI break upon world generation HOT 1
- Add basic main menu UI HOT 1
- How to integrate lore into project
- Dungeon cleanup HOT 3
- Decide a file extension for structures that GitHub won't think is something else HOT 1
- Speed and time system
- FOV enable / disable messages confused HOT 2
- Impossible Dungeon Bug
- Fix linter warnings/errors HOT 1
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from edgequest.