Comments (5)
Comment #1 originally posted by SuperTuxTeam on 2012-06-13T16:06:48.000Z:
The author entered resolutiov instead of resolution by mistake.
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Comment #2 originally posted by SuperTuxTeam on 2013-08-07T21:42:40.000Z:
This seems to be a problem isolated to both Windows and OS X. The following might provide insight into the cause/solution:
http://www.bytehazard.com/code/sdlres.html
http://www.opengl.org/discussion_boards/showthread.php/128824-Textures-disappear-after-full-screen-toggle
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Comment #3 originally posted by SuperTuxTeam on 2013-10-28T02:14:09.000Z:
Issue 21 has been merged into this issue.
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Comment #4 originally posted by SuperTuxTeam on 2013-11-02T23:49:16.000Z:
SDL 2 should fix this issue. Unfortunately, I am uncertain if I can re-implement SDL 2 myself.
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Comment #5 originally posted by SuperTuxTeam on 2014-08-11T18:57:17.000Z:
SDL2 port is available now in Git.
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Related Issues (20)
- Issues with gradients and camera zoom HOT 5
- [Fullscreen] Serious screen tearing with cave levels
- "Missing Texture" in world map "Industrial Island" HOT 8
- Crash when switching to new world within a world map HOT 2
- [Jump With Up] Impossible to jump out of the rope
- "Missing Texture" and wrong rendering in various world maps
- VSync setting is not saved and resets upon restart
- Revert or greatly improve rotating Tux on slopes HOT 11
- windows 0.6.3 font is ? HOT 2
- Issues with Granitos HOT 1
- Camera keeps following Tux when dying
- Chasing fish dissapears after killing Tux
- Add subtitles for Tux rap HOT 9
- cannon Sprite Error
- Last sprite action persists when switching worlds using world select HOT 8
- Captain Snowball always jumps when spawn/loaded in
- Idea: what about saving the current world position HOT 6
- Question: is there a Beta (test) for the current development state of the next world and levels? HOT 3
- Make small Tux a little bit bigger HOT 3
- Some issues with frozen enemies HOT 1
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