Comments (4)
Ok, I've tried just about everything I can think of and cannot get the bug to show up for me. Tried SE with each of the other 3 mods individually and it all looked normal. Tried SE with all 3 mods combined on normal, BoP, hexlands, and BoP hexlands world types and all of them looked normal. Tried using Natures compass to find a forest biome in the end and still nada.
So I'll need more info here. Does this bug happen with only those 4 mods installed? What world type did you use? Are the overworld biomes rare, or is the entire end dim converted to overworld biomes?
from enderoni.
I'll start separating mods in a testing instance and I'll report back as I get the information.
from enderoni.
I can confirm that Stygian End did cause this bug, updated responses:
What world type did you use?:
Hexlands, BOP Hexlands, Vanilla, Quark "Realistic."
Are the overworld biomes rare, or is the entire end dim converted to overworld biomes:
The entire end is converted (yes the 1000+ block outskirt end islands with the end cities is also converted).
Does this bug happen with only those 4 mods installed? (UPDATED MOD LIST):
I compiled all the mods I has that deal with terrain generation and dimensions:
BiomesOPlenty-1.12.2-7.0.1.2399-universal
hexlands-1.8.1
AutoRegLib-1.3-20 (Quark Library)
RebornCore-1.12.2-3.10.2.337-universal (Simple Void World Library)
Optifine_1.12.2_HD_U_E2
QuarkOddities-1.12.2
Quark-r1.5-130
Simple-Void-World-1.12-1.2.0.9-universal
Traverse-1.12.2-1.6.0-69
ActuallyAdditions-1.12.2-r143
SimpleDimensions-MC1.12-1.3.1
somelikeitdry-1.1.0
worleycaves-1.3.0
twilightforest-1.12.2-3.8.689-universal
stygian-1.0.1
When I had Stygian End installed with this debug mod list (and my full mod list) the biomes were overworld like, when I removed Stygian end, the end generated normally in a new word.
(Also side note, I made a post a while ago about BOP biomes not generating when Traverse was installed even when I had the generator set to BOP Hexlands, that is still happening to me even in this condensed list of mods I put together for testing this original overworld end bug).
Finally ~ could the forge version have anything to do with this?
I am running forge: "1.12.2-forge1.12.2-14.23.4.2705"
from enderoni.
Think I've solved the issue. Was a bad interaction between Stygian End and Some Like It Dry.
Also for your other issue about BoP biomes not generating with Traverse, I believe Some Like It Dry might be causing that as well. Some Like It Dry and BoP are not compatible, but I believe BoP has its own settings for reducing the number of oceans. Feel free to reopen or post a new issue if that issue still happens with SLID.
from enderoni.
Related Issues (19)
- Some minor fixes for the first release HOT 2
- Volcano frequency configuration HOT 3
- Main island being "biome'd" HOT 1
- [Suggestion] Bonemeal & Stygian Grass HOT 1
- Invalid Biome ID crash HOT 3
- Trees don't account for surrounding terrain HOT 3
- Hawthorn does not grow HOT 2
- Stygian End is locking the vanilla end biome so you can't tweak it HOT 2
- Biome ids not appearing to register with other mods HOT 3
- Crash when Wyrmwood saplings tries to grow near snow layer? HOT 4
- server crash on startup
- Stygian End Biomes in the Overworld
- Using water bottle on acid fills bottle with water HOT 1
- Make torch out of glowy end plant HOT 2
- More of a question than an actual issue HOT 1
- Trees don't grow? HOT 3
- [Feature] End BiomeDict/Biome Naming HOT 1
- Acid pools sometimes spawn without borders
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