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how to use skeletal animation about fbx-extract HOT 4 CLOSED

sueda avatar sueda commented on May 30, 2024
how to use skeletal animation

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sueda avatar sueda commented on May 30, 2024

Each subsequent line is a frame with "boneCount" sets of quaternions (x,y,z,w) and positions (x,y,z).

The quaternion and the position forms the transformation matrix of the bone wrt the world and not wrt to its parent. This library does not keep track of the hierarchy of the joints.

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luyangzhu avatar luyangzhu commented on May 30, 2024

Thanks for your reply. In that case, directly visualizing the position should provide correct skeleton. Maybe I can try another fbx file.

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sueda avatar sueda commented on May 30, 2024

It may be that it only works with some of the fbx files. It has only been tested with the file in this assignment. I hope to get to the bottom of this issue eventually.

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luyangzhu avatar luyangzhu commented on May 30, 2024

Sounds good. Thanks for the work!

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