Comments (4)
Isn't this a compile time feature?
So if you compile the whole code the javascript will be executed, it will return the actual commands and then you won't have javascript code in minecraft.
Therefore @acuba001's issue is legitimate.
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Yes, that’s what I had in mind. Unfortunately, I think this repo hasn’t been worked on for a while. I’d guess it’s because of popular mods like World Edit. However, I feel like adding functionality from the Math object would open a lot of doors for creativity.
I’ve been pretty busy lately, but it’d be really cool if someone would add this feature to this or a fork of it.
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I got a quick overview of the project an it's pretty easy to understand. But I couldn't figure out where the javascript is being executed.
Because I always wanted to develop my own language I started making my first scripting language for this same approach like mcscript. But because minecraft commands are very ugly it will be more similar to javascript without any mc commands. And also more syntax sugar :)
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added in v0.2.3
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Related Issues (20)
- Support for cross-dimensions HOT 1
- And Argument for pack_format
- All files generate with 2 whitespace characters on the end HOT 1
- A boolean if/else statement doesn't include "entity" in the execute command HOT 1
- MCscript is dangerous?! HOT 2
- Logical operators and conditional statements (if/else) get compiled wrongly HOT 2
- Add the extension to open-vsx.org
- Add schedule code blocks HOT 1
- Add some kind of random number generator HOT 2
- Byte order mark causes compilation error HOT 2
- `#file` creates erroneous files in root data pack folder HOT 1
- Cannot put comments inside blocks
- Cannot run modals inside if statements
- Can't do anything (asat error)
- Cannot declare bool without setting it
- Issue with watch and booleans in if HOT 1
- Not Updated With New Commands
- Test
- Syntax Hilighter Non-full working in VSC
- a way of getting the target of parent entity from the child entity
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