Comments (1)
I decided to remove all collision-related code from the project (bafad73). That code was written/added to the engine years ago as a part of my university course assignment, however, collision checks, CPU spatial hierarchies (and OBB support) do not really fit into the concept of the project (rendering engine), which is why they only pollute code. By the moment of writing this comment, I could not find any other use for those systems in my engine. Maybe in the future, I will write new, better-coded systems for spatial structures, like an octree or BVH.
from everyray-rendering-engine.
Related Issues (20)
- TODO [GFX]: Disable SSR in special materials (fur, fake transparent) HOT 1
- TODO [GFX]: Fade out volumetric clouds at horizon distance HOT 1
- TODO [GFX][ENGINE]: Rework point lights support HOT 1
- TODO [ENGINE]: Merge object instances window with object's editor window HOT 1
- TODO [ENGINE]: Add more content to "testScene" level
- TODO [GFX]: Fix voxel cone tracing cascades HOT 2
- TODO [GFX]: Fix volumetric fog planes bug HOT 1
- TODO [ENGINE]: Add GBuffer debug visualization HOT 1
- TODO [ENGINE]: Refactor wind manager HOT 1
- TODO [ENGINE]: Add custom properties tab to object's editor window HOT 1
- TODO [GFX]: Implement SSAO post effect HOT 2
- Move dependencies binary files from `bin/x64/` to their respective folder in `external/` HOT 3
- TODO [GFX]: Add support for rendering terrain into light probes HOT 1
- TODO [ENGINE]: Fix a bug when loading textures that are missing for a specific graphics quality preset HOT 1
- TODO [ENGINE]: Fix "Fresnel Outline" and "Snow" materials properties in ER_RenderingObject's editor
- TODO [OTHER]: Publish "Graphics Overview" documentation page
- TODO [ENGINE][GFX]: Add support for light probes placement on terrain HOT 1
- TODO [GFX]: Fix darkened shadows in light probes
- TODO [GFX]: Recheck if lods of GPU indirect objects work correctly in light probes
- TODO [ENGINE][GFX]: Add support for CPU culling in shadow views
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from everyray-rendering-engine.