Comments (2)
@Mebourner hi! Sponza and Terrain scenes are removed and currently do not exist in the repo. This is due to the refactoring of the scene management (now you have only one generic DemoLevel instance that can load .json scene files from content/levels). Atm there are only testScene and testScene_simple that work and load correctly. I also made empty sponzaScene and terrainScene folders in which i will put correct scenes once the systems (like terrain) will be refactored. Btw, testScene has a sponza model in it (however, i will be moving it out into a separate sponzaScene).
As for the terrain, it is very broken atm, because it was coded directly into the deprecated TerrainDemo.cpp. I am planning to refactor that and move everything terrain-related into a separate system (there is Terrain.cpp already which has a lot), so that it can be loaded into any level (in DemoLevel.cpp like other systems). I am closing this issue and opening a new one about the terrain. Never thought anyone would even check this project to be honest :)
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@Mebourner i also updated readme :)
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Related Issues (20)
- TODO [GFX]: Fix volumetric fog planes bug HOT 1
- TODO [ENGINE]: Add GBuffer debug visualization HOT 1
- TODO [ENGINE]: Refactor wind manager HOT 1
- TODO [ENGINE]: Add custom properties tab to object's editor window HOT 1
- TODO [GFX]: Implement SSAO post effect HOT 2
- Move dependencies binary files from `bin/x64/` to their respective folder in `external/` HOT 3
- TODO [GFX]: Add support for rendering terrain into light probes HOT 1
- TODO [ENGINE]: Fix a bug when loading textures that are missing for a specific graphics quality preset HOT 1
- TODO [ENGINE]: Fix "Fresnel Outline" and "Snow" materials properties in ER_RenderingObject's editor
- TODO [OTHER]: Publish "Graphics Overview" documentation page
- TODO [ENGINE][GFX]: Add support for light probes placement on terrain HOT 1
- TODO [GFX]: Fix darkened shadows in light probes
- TODO [GFX]: Recheck if lods of GPU indirect objects work correctly in light probes
- TODO [ENGINE][GFX]: Add support for CPU culling in shadow views
- TODO [ENGINE]: Add support for volumetric clouds config in scene files
- TODO [ENGINE]: Add support for volumetric fog config in scene files
- TODO [GFX]: Improve and refactor "VolumetricCloudsBlur.hlsl"
- TODO [GFX]: Move composite passes (volumetric clouds and blur) from pixel to compute
- TODO [GFX]: Fix DX12 on-terrain probe placement HOT 1
- !!!Very important issue, must be addressed!!!!!!!
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