Comments (4)
Post the error and it could give me a better idea of what's wrong
from fleck.
when I call socket.Close(); OnClose callback seems to fire twice, the second time around when it tries to send to 1000 message the networkstream is already disposed
maybe that's what he is referring to?
from fleck.
seems to only occur when the client hasn't sent anything to the server
edit: not true
from fleck.
posted a fix that works for me into a pull request, moved the _closed bool = true further up in the close process
from fleck.
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