Comments (3)
My £0.02, if this is still being considered - It would make sense to me to choose whichever would allow the most focus on the cool things that make Kayak different to other UI frameworks (Reactive bindings, a neat RSX impl, etc)
With Morphorm, it's looking like there will need to be a fork to fix some pretty important issues (E.g. #115 ). Using Taffy would guarantee some level of stability (or at least continuity), since it's being used for Bevy UI proper.
If the short term pain of switching to Taffy beats out the long term pain of forking/maintaining/patching Morphorm, I'd give it a thumbs up and be willing to pitch in to help with the transition, busy calendar allowing
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I've just put together a write up on integrating Morphorm into Taffy: DioxusLabs/taffy#308. Obviously it hasn't been implemented yet, but hopefully in a few months time you will be able to depend on Taffy and get Flexbox, CSS Grid, and Morphorm layout under a single API and configured to interoperate with each other.
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i dont really understand much, i just know i really don't like the current css style uis in bevy, with that said, taffy intending to support other layout algorithms and are currently implementing "css grid" while refactoring to make it easier to add new layouts and use multiple layout types in the same app DioxusLabs/taffy#28
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Related Issues (20)
- Use Dashmap to replace `Rwlock<Hashmap>`
- UI materials have some usability friction when used to bevy shaders
- UI materials do not seem to respect z-ordering
- Quads with borders cannot have a transparent background HOT 1
- Using multiple shader materials causes them to render on eachother's elements
- Small text gets white boxes
- tree::should_remove_root test failed
- Make `Tree` have internal mutablity
- hello_world example is blank when copied into project HOT 3
- Input lag HOT 1
- Text Rendering Inverted HOT 2
- Is there a way to import Chinese fonts? HOT 1
- Add support for text outlines
- Dynamically rendering widgets inside the rsx! block ? HOT 1
- Consider removing the 'Styles' (KStyle) as an input, only leaving ComputedStyles
- I dont understand why widgets wrapped inside of a ContextProvider need to have a 'computed styles' HOT 1
- Consider removing 'computed styles' entirely from custom widgets
- Missing example: mouse cursor position to render position
- Can't query custom widget props HOT 1
- Font loading from subdirectories fails for nested .ttf files
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