Comments (5)
Hey thanks for the issue ! Did you build with MSVC or Cygwin ? I'll look into it !
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I built it using VS 2019.
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I believe VS 2019 supports both, but that is not the issue apparently, as it is Windows whining about ~
in a filename. Could you try the temp-file-fix
branch and let me know if that fixes it ?
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That branch has indeed fixed the issue. Thanks for the quick solution!
Also unrelated but vcpkg made building this so much easier by handling all the ugliness of acquiring C/C++ dependencies on Windows. Still not as easy to build as Rust code, but way less painful than I'm used to with C/C++.
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Perfect ! Will merge and propagate to the binaries.
I might give it a try, as compiling on windows was the most frustrating experience of my open-source career lol
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Related Issues (20)
- Compilation problem. HOT 4
- Height cap fails when beacons or markers are present HOT 1
- Old Gui Viewer Windows source files HOT 3
- Nothing to render: -from X Z has to be <= -to X Z HOT 3
- Error [LINUX] HOT 6
- `make` fails on macOS 10.14.6 (Mojave) HOT 9
- Compilation issues HOT 2
- Seg Fault 11 on Mac OS X. HOT 6
- Output from 1.18 snapshots (after at least experimental 7) is blank HOT 2
- Too many open files with some tile configurations
- What happened to the ability to render the map to multiple tiles? HOT 9
- Issues when rendering some chunks sections HOT 5
- issue with building on macOS HOT 5
- Misleading error message on empty world HOT 5
- Question: about bedrock edition HOT 3
- [suggestion] move /scripts to a separate repo or do some other thing to support cross-compile HOT 3
- 1.20 support HOT 5
- Odd issue with 1.20.1 branch HOT 4
- Assert failure when generating tiled output HOT 4
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