Comments (1)
Thanks for reporting. I've fixed this in the linked commit.
from fastgltf.
Related Issues (20)
- TextureTransform fields rotation and uvOffset have documentation comments switched
- Doesn't work with /SUBSYSTEM:WINDOWS and #include <windows.h> HOT 2
- Myriad syntax issues when trying to include parser.hpp HOT 13
- Support the `extras` field HOT 1
- Don't use 0 as the default value for fields
- clang + Apple M1 compiler warnings HOT 1
- SEGV when iterating .gltf primitive indicied accessor via iterateAccessor or iterateAccessorWithIndex HOT 4
- Exporting as glb with embedded buffer does not work for fastgltf::sources::ByteView HOT 3
- Buffer URIs are exported with backslash as directory separator on Windows HOT 1
- Content of the embedded buffer is not written to the GLB file when exporting HOT 2
- Textures are not created on disk if the destination directory does not exist HOT 3
- Wrong field name for primitive topology when exporting HOT 2
- Bug in fg::Parser::generateMeshIndices(): accessor.count assignment uses invalid positionAccessor reference HOT 1
- BUG: KHR_materials_anisotropy not functioning (material.anisotropy pointer not assigned) HOT 1
- getTransformMatrix redefinition HOT 2
- Add option to disable modules even if support is detected HOT 3
- Unix makefile support issue HOT 2
- Crash when trying to assign a new asset to an existing asset HOT 4
- Add support for Draco compression
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