Comments (2)
There is no autoupdate for anything involving this plugin.
The spawns are written out every map end (as long as the editor is enabled), though. So you might be experiencing:
- server is on de_dust2
- you update the spawn file (e.g. upload from ftp) the new de_dust2 spawns to the server
- server changes level to de_nuke, which writes out the spawns it previously had
- the spawns are the same as when they started
(edit: this behavior has since changed: see 0de0685)
So you should either:
- disable the editor on "live" servers where you aren't editing the spawns
- only upload spawns when the servers aren't running/you know they aren't on the map you're updating
from csgo-retakes.
thx
from csgo-retakes.
Related Issues (20)
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