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ADDCOMP, DELCOMP about source-x HOT 8 OPEN

Steinny avatar Steinny commented on September 23, 2024
ADDCOMP, DELCOMP

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Comments (8)

Steinny avatar Steinny commented on September 23, 2024

I need not only to change the appearance, but also to give out the keys. That's why I'm completely changing one door.

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xwerswoodx avatar xwerswoodx commented on September 23, 2024

It's silly, I don't know why it's like that but delete command is DELCOMPONENT instead of DELCOMP and add command is ADDCOMP. I have no idea why it is like that probably a mistake, but DELCOMPONENT and ADDCOMP works well. I will add ADDCOMPONENT as well to make sure both matches with the info in changelog.

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Steinny avatar Steinny commented on September 23, 2024

my mistake. Maybe I didn't check DelComponent.
at first, I was generally confused between COMP and COMPONENT. and why are the functions different
But then I understand.

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Steinny avatar Steinny commented on September 23, 2024

This command adds only tag.MultiComponent
events like ei_house_component and other
link to the house
is all this using scripts?
it's easier to write a separate function for yourself

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Steinny avatar Steinny commented on September 23, 2024

SetOwner - also doesn't work !!!

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xwerswoodx avatar xwerswoodx commented on September 23, 2024

What do you mean with SETOWNER? I don't think we have any command like this. In X when you set OWNER it directly set the owner of things, so probably you need to use .xowner uid or .set owner uid

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Steinny avatar Steinny commented on September 23, 2024

Screenshot_1

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xwerswoodx avatar xwerswoodx commented on September 23, 2024

I see, maybe the person who did this update used SetOwner at first, then changed it and forgot to update changelog, I can update this, but it should be OWNER directly.

case SHL_OWNER:
{
lpctstr ptcKey = s.GetKey();
ptcKey += 5;
if (*ptcKey == '.')
{
CChar *pOwner = GetOwner().CharFind();
if (pOwner)
{
return pOwner->r_LoadVal(s);
}
return false;
}
CUID uid(s.GetArgDWVal());
if (!uid.IsValidUID())
{
SetOwner(CUID());
}
else
{
SetOwner(uid);
}
break;
}

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