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funky's Introduction

Funky Engine

A FNF-inspired DDR-like made with Rust and the Bevy game engine.

This project is NOT an FNF mod, it is a completely separate codebase in a different language.

make-funky

make-funky is our game specification preprocessor. It parses out charts* and sprite atlases from MIDI and SVG files.

* We do not automatically generate charts. Charts must be specially written into the MIDI by a human, usually through the use of a DAW. LMMS and FL Studio are known to work fairly well.

Making a game

I haven't thoroughly documented the modding process, but you can use the game directory in this repo or the same directory in the Vs. The Gang (doesn't exist yet) as a reference.

For our metadata files, we use the Rusty Object Notation. Support in languages other than Rust is scarce, but it's very human-friendly. All of the properties are demonstrated in the game directory in this repo, and are defined in structs under src/meta.

In short, fill game with meta.game, song.wav, and the weeks directory.

Fill the weeks directory with numbered week directories.

Fill the week directories with meta.week, song.wav, and the songs directory.

Fill the song directories with meta.song, song.wav, song.mid, and optionally dialogue_pre.txt, dialogue_post.txt, pre.wav, and post.wav.

TODO have a characters dir

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