Comments (4)
The spawn rate for Barbarians is currently hard-coded, so I can't change that. I can change the time it takes for Barbarians to enter player tiles, but for now I'm keeping that as is because it's supposed to be difficult, after all.
from deciv-redux.
@SpacedOutChicken The barbarian Cavalry units at the start of the game are annoyingly hard to kill, and they can pillage your lands almost unstoppable
from deciv-redux.
@SpacedOutChicken how about the attk/def 36 outlaws be delayed before they start spawning? Then spawning at the start of the game can be devastating to progress
from deciv-redux.
@SpacedOutChicken how about the attk/def 36 outlaws be delayed before they start spawning? Then spawning at the start of the game can be devastating to progress
@Malvisk I put in a delay in spawning the Outlaw and a few other debuffs on Barbarians. They should be easier to deal with now.
from deciv-redux.
Related Issues (20)
- Problem: Names with Square Brackets HOT 2
- Enemies not attacking cities HOT 1
- Game crashes on Next Turn HOT 7
- AI Unit Cost Modifier lower on Chieftain than on Warlord
- Fighters not intercepting HOT 1
- Game crashes when Almaty attempts to gift a unit to the Patriots HOT 6
- Suggestions for Commonwealth HOT 2
- The game crashed in the information era HOT 1
- Cannot load saves nor create new games HOT 5
- O mod parou de funcionar HOT 1
- Error when selecting DeCiv in rulesets, unciv 4.1.0 HOT 1
- Update to 6.0.0 HOT 1
- Update to V7.5 HOT 1
- Surveyors (Atlas) no longer have access to the "construct improvements", nor can they complete existing improvement orders. Intentional? HOT 2
- Blackwarden's "security" does not receive gold from "hazard pay" when killing barbarians. Should it? HOT 1
- Upgrade Issue HOT 1
- Mod errors HOT 2
- Not working? HOT 1
- Carrier to Heavy Carrier upgrade destroys transported aircrafts HOT 1
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from deciv-redux.