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SpaceBodge

IoT Blockchain Machine Learning Asteriods clone powered by embedded controllers

  • Setting up the server
  • Setting up the client
  • Setting up the React Native client (optional)

To get the server up-and-running, you'll need some hardware and software installed:

  • Java 8
  • Gradle
  • Esplorer (for programming NodeMCU)
  • esptool.py (for flashing the ESP8266)
  • NodeMCU hardware, breadboard, connectors and buttons
  • NodeMCU firmware with websocket support enabled

Make sure you've got submodules up-to-date git submodule update --init, apply our patches using git apply Java-WebSocket.patch

Then, use mvn package -DskipTests and move the .jar file in the build directory to ./libs in the root of the repository. Then, gradle shadowJar and a *-all.jar will be produced in the build libraries. This binary is the binary you will use the run the game and the server.

To set up the client, connect your NodeMCU to your computer, run Esplorer, load up the serial terminal, open up src/main/lua/4_button_controller.lua and load it into the NodeMCU (make sure to change the endpoint address). If everything ran correctly, you should see Connected, otherwise, try again.

This repository is licensed under the MIT license

Space Bodge's Projects

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Blockchain Machine Learning Asteroids clone controlled using ESP8266

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