Comments (4)
Using toy box items requires secure frames. If the DataBroker tooltip by ToyBoxQ has some secure frames then hiding them will become impossible while in combat. The addon can't force hide the tooltips on the pre-combat-lockdown event either if the module uses OnEnter callback (which it likely has to use).
I am not sure if it's possible for me to fix this, since it is caused by an external addon. Going to look into it anyway.
Edit: Thought about it and problem may be the slow fade effect too, which delays the actual hide call. There may be workarounds.
from candy.
Seems ToyBoxQ actually creates additional frame directly over the DataBroker parent frame.
from candy.
I cannot fix or prevent ToyBoxQ from doing its thing, like displaying tooltips or possibly causing its own protected frame errors since it is using completely different frames.
I fixed the hide error in Candy by instead making frames unclickable and transparent while in combat. This should be enough.
from candy.
Thank you and toyboxq... should have known. It was late and I was fixing other addons so I completely missed that it was that causing it.
from candy.
Related Issues (12)
- Intial load of addon newly installed - version 1.0.0 HOT 1
- Suggestion - option to lock tooltip in combat HOT 6
- Bug - disabling an addon and in turn it's candy bar that another bar is relative to hides the other bar HOT 9
- addons that don't put a text tag in the ldb options section don't show text on the candy bar HOT 2
- Thought: Add option to hide oder hall bar? HOT 1
- Some bars removed upon reload/relog HOT 4
- Custom callback lua condition text nil error 2.0.7 HOT 2
- Feature Request: Screen edge snapping
- Feature Request: Pixel Perfect Positioning
- Bug in Prepatch on PTR HOT 1
- PetBattle error in TBCC
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from candy.