Comments (17)
Array_message
---string_message1
---string_message2
from socket.io-client-cpp.
I found at this point we can not fullfill that style of variable argument list you posted.
Can you use array_message instead, and receive that array as the 1st argument in your message callback.
But I'm going to support the variable argument overload these days.
from socket.io-client-cpp.
Thx man, i just make new emit method 💃 But ur solution works too ^_^
from socket.io-client-cpp.
I've added variable arguments support in latest release.
bc3d745
from socket.io-client-cpp.
message::list li(arg1);
li.push(arg2);
socket.emit("event",li);
from socket.io-client-cpp.
@melode11 thx man ^_^
from socket.io-client-cpp.
@melode11 i have one stupid question, all work in ur test project,but after import all in my main project,i have some errors with boost lib, and others can u make FAQ or just answer how import this lib in iOS project ._. It's rly help for me.
from socket.io-client-cpp.
Undefined symbols for architecture x86_64:
"boost::system::system_category()", referenced from:
___cxx_global_var_init6 in sio_client_impl.o
boost::asio::error::get_system_category() in sio_client_impl.o
boost::system::error_code::error_code() in sio_client_impl.o
___cxx_global_var_init6 in sio_client.o
boost::asio::error::get_system_category() in sio_client.o
___cxx_global_var_init6 in sio_socket.o
boost::asio::error::get_system_category() in sio_socket.o
...
"boost::system::generic_category()", referenced from:
___cxx_global_var_init4 in sio_client_impl.o
___cxx_global_var_init5 in sio_client_impl.o
___cxx_global_var_init4 in sio_client.o
___cxx_global_var_init5 in sio_client.o
___cxx_global_var_init4 in sio_socket.o
___cxx_global_var_init5 in sio_socket.o
ld: symbol(s) not found for architecture x86_64
i have this warning now ._.
Following StackOverFlow, I add -lboost_system in my Xcode project, but it's don't works for me.
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did you build the boost and have the libboost_system.a
from socket.io-client-cpp.
You can follow my boost build instructions to got the static lib
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@melode11 with static framework i have "EXC_BAD_ACCESS" in this method
void client::connect(const std::string& uri)
{
m_impl->connect(uri);
}
from socket.io-client-cpp.
Weird.
What's your detailed info?
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Hello, thanks for the list example. How would I create an object message?
for example: { title: "my book", characters: ["sam", "bill", "tex"] }
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message::ptr m =object_message::create();
m->get_map()//put any child messages
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@melode11 Can you write an example for puting any child messages?
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message::ptr object_map_ptr=object_message::create(); std::map<std::string,message::ptr> maps=object_map_ptr->get_map(); maps.insert(pair<string,message::ptr>("systemid",string_message::create("123"))); maps.insert(pair<string,message::ptr>("groupid",string_message::create(""))); maps.insert(pair<string,message::ptr>("clientid",string_message::create("123"))); maps.insert(pair<string,message::ptr>("accesstoken",string_message::create(""))); maps.insert(pair<string,message::ptr>("time",string_message::create(""))); _io->socket()->emitmessage("login",object_map_ptr);
I do it like this, but server can not receive object message.
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@panhuachao Can you solve it
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Related Issues (20)
- Building with Docker
- Data race in sio_client_impl.cpp
- Socket.io client in DLL HOT 1
- No build directory created when building with CMAKE HOT 1
- installed library using vcpkg is support tls? help me. HOT 1
- void client_impl::on_close(connection_hdl con) called 30 seconds after I turn off wifi on MacOS
- Crashed when delete sio::client HOT 1
- Crash with libsioclient_tls.a
- Authorization problem
- Can't connect to NodeJS server if a browser socket.io client has connected first
- get_sessionid() is not same value with server side HOT 1
- Auth Token is always undefined when connecting to nodejs server HOT 1
- error: expected unqualified-id before ‘(’ token when using emit event HOT 1
- asio.ssl error
- How to use TLS mod and not TLS?
- Support running in IOT device?
- When can we expect a v4? Any way to support timeout on emit?
- Compatibilizing with C++ and Unreal Engine?
- Compile warning possible buffer overflow
- connection can't be build
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