Comments (3)
Thanks for checking. Yes, if skia-opengl
also crashes then I think this is a bug in the AMD driver. There's not much we can do beyond - in the future - changing our defaults away from OpenGL on Windows.
(Vulkan on Windows is another beast, I haven't been able yet to get Vulkan drivers working on Windows myself :)
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Thanks for the report. The backtrace points into the GL driver crashing in SwapBuffers
. I'm not sure that there's anything that we can do in practice here - OpenGL APIs aren't supposed to crash but return an error...
The best option I can offer at this point is to either switch to software rendering (Enable the renderer-skia-software
feature) or try the Skia renderer in general with `renderer-skia. That'll end up using Direct3D for now.
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Interestingly a similar crash happens with renderer-skia-opengl
, but renderer-skia
works fine.
Unfortunately I couldn't get renderer-skia-vulkan
to enable the Vulkan backend for some reason (no additional GPU usage, unlike OpenGL), so I couldn't test there.
I guess it might be an AMD bug?
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