Comments (1)
I'm against doing this ticket for the following reasons:
- SGC is feature complete as is. Not saving\restoring the metadata is equivalent to what the Sega Saturn Netlink does. So SGC saves are guaranteed to be as compatible as the Netlink
- There's something nice about seeing the MD5 sums of the saves on screen. Using a metadata structure will change.
- If I go to a metadata structure what filename do I show the user? The filename on the CD? Read the metadata and display the save name? What happens if there are multiple files on the CD that represent the same internal save filename? What happens when a user copies a Saturn save? How do I name the file? Do I overwrite an existing save? Or create a new one.
For these reasons I feel like this will be a won't fix.
from save-game-copier.
Related Issues (20)
- Create Backup-Memory Interface
- Add Support for Action Replay Saves HOT 2
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- Seed SGC with More .BUP Saves HOT 1
- I got error message of "Failed to copy the save ,Possibly due to a lack of space." HOT 8
- Implement save compression/decompression? HOT 3
- Move Backup Devices To Backends Folder HOT 1
- Better Documentation For Backup.c Functions
- Add isBackupDeviceWriteable() HOT 1
- Add a backup/write option for cart firmware. HOT 1
- Save List Position in List Saves HOT 1
- Double Check NULL Termination of Comments
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- action replay saves missing file extension when saving to satiator HOT 3
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from save-game-copier.