Comments (3)
Hello Joilnen.
Do you use the SDL Backend?
And can you tell me what Linux OS which you are using to run?
I tested and run well on Ubuntu - XWindow - glx (not yet test Editor). The Linux still supports OpenGL 4.6
https://github.com/skylicht-lab/skylicht-engine/blob/master/Projects/Irrlicht/Source/CIrrDeviceLinux.cpp
Can you test make sure the CMake Linux is ON (CMakeLists.txt line 71)
if (CMAKE_SYSTEM_NAME STREQUAL Linux)
set(BUILD_LINUX ON)
add_definitions(-DLINUX)
endif()
The engine still supports OpenGLES 3.0, but I just test this driver on Android and WebGL Emscripten.
g_device = createDevice(video::EDT_OPENGLES, dimension2d<u32>(width, height), 32, false, false, false, g_mainApp);
You can see: https://github.com/skylicht-lab/skylicht-engine/blob/master/Projects/Template/Platforms/Emscripten/MainWebGL.cpp
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Yes SDL Backend and it's arch linux, only a embed intel GPU, but it is able to run irrlicht well.
Tested forcing "set(BUILD_LINUX ON)"
I guess this is not related with device creation, but with shaders, the window is created without crashes.
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Ok I found an workaround setting MESA_GL_VERSION_OVERRIDE=3.3
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