Comments (7)
OK, I tweaked some numbers and published the new version at beta.flatris.space. Try it out and let me know what you think!
PS. I made 59 lines and didn't try to make more than 1 line at once.
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I'll try to incorporate this Tetris gravity formula when I find some time. Should feel more like the real deal. Although I'm not sure how agressive the original game is with regards to speed, and if it ever stops when it reaches a certain speed or if it keeps speeding up indefinitely.
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I agree. I want to change this as well. I'll give it a try next week. Can I ask for your help to test?
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Fantastic! I'll test it very soon (I play all the time, anyway).
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@nltesown did you get a chance to try it?
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Absolutely. It's definitely more gradulal... but still getting too quickly at the point where I lose control. My average score has improved by 10 lines, I'd say.
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One suggestion might be that as the gravity increases you may want to increase movement left to right as well. Otherwise no one stands a chance to get past 50 lines.
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Related Issues (20)
- Multilingual support HOT 5
- Remind me that my opponent left the game
- Error code 127 in yarn testing
- Reference as standalone React Cosmos example HOT 1
- Drop shadow & a more sudden drop
- Error with command: npm install
- Error with command: npm start
- Missing license information? HOT 3
- windows user HOT 2
- Add grid to the board HOT 1
- Switch position of 2 buttons: Rotate and Drop
- backend server HOT 6
- Zoom on safari iphone HOT 1
- Does not works offline. New game is not a PWA.
- How do i get index.html? HOT 1
- heroku compatabilty HOT 1
- Drop button does not work well on qtwebview based browsers
- Can I install it on my own server? HOT 7
- Heroku HOT 1
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